Team Size

~15

I joined the War Commander team in the spring of 2022 and it has been an amazing experience for me as I finally got to experience and learn more “traditional” game development practices. From writing specs and briefs for new features, to using JIRA for feature and bug tracking, this team has taught me an incredible amount.

War Commander centres itself around you, the Commander, in an ever-changing, war-torn world run by factions (ones the player Commander can join), and rogue factions (NPCs used for various events and gameplay systems). Currently, on a monthly basis we generate anywhere from 3 to 5 units, and run 5 different cadenced events ranging from a catch-up event called Skirmish, to our premier monthly PvE event (titled differently each month) and our premier PvP event titled Sector Breach.

Language

Proprietary

Duration

Live Service

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